by W.S. McCallum
Binh Ba
(Phuoc Tuy Province), 11.20 am 6 June 1969
At 7.20 am
a Centurion tank and its accompanying armoured recovery vehicle were passing through
the village of Binh Ba, several kilometres north of the 1st Australian Task
Force's base at Nui Dat, when the tank's turret was penetrated by an RPG. In
response, the 1ATF Ready Reaction force was dispatched northwards and reached
the vicinity of the ville by 11 am.
The
Reaction Force's assault into the town is to be through the southern outskirts,
where everything looks eerily quiet...
A
Bushranger helicopter scouting the vicinity is a portent of things to come.
The fight
11.20 am
The
Australian objective is to clear the outskirts and reach the far end of the
central road by 1.20 pm so that the formation can push on to the town centre by
2pm.
Deviating from
the assault in extended line formation that occurred in real life, the
Australian commander decides on a spearhead assault parallel to just one road
(but not along it, due to the risk of landmines
His
immediate problem is overcrowding:
Fortunately
there were no VC RPG teams in the vicinity. A section is sent off to scout the
intersection ahead:
Not
encountering any resistance, further troops and a couple of Centurion tanks advance
to the road intersection:
Two more
Centurions advance and take cover in the trees on the other side of the road:
Suspicious
that the hooch adjacent to the intersection may be defended, the Bushranger
helicopter conducts inconclusive recon by fire:
Time's a-wasting.
It is already 11.40 am. The recon section moves forward beyond the flank of the
road intersection.
More recon
by fire from the Bushranger riddles the corner hooch with bullet holes and
conclusively proves that the hooch is empty:
A section
moves in to search the hooch and its vicinity:
A third
section advances to search the barn on the far side of the intersection:
The Bushranger
does more recon by fire in the direction of the barn to see if it stirs
anything up. There is no sign of movement:
Two
Centurions move forward while the Bushranger covers them:
Having
gotten themselves into position, the first platoon watches while a section
moves forward to check out the barn:
Contact!
A
detachment of the VC D440 Provincial Mobile Battalion catches the section in a
carefully-prepared ambush:
The section
is wiped out. The VC commander now has two options: do they fight on and face
certain death from the two Centurions pointing at the barn, or do they run away
and try and dodge the Bushranger hovering overhead? The VC decide to do a
runner:
The
response from the helicopter is immediate, but its gunnery is VERY erratic:
Rather than
being gunned down running away, the remaining VC stands turn and open fire at
the helicopter:
The
Bushranger eventually finishes them off:
It is now
midday. The Australians move forward to secure the barn and are not taking any
chances:
Having
finally secured the intersection, the second platoon on the far side of the
road move forward:
And the
APCs move up:
The other
two Centurions cross the road ahead of the second platoon:
And run
straight into an awaiting RPG team:
The round
fails to penetrate and the team is machine gunned by the Centurion:
The
Bushranger's starboard gunner opens up on the rest of the VC unit accompanying
the RPG:
Spotting an
opportunity, another RPG team concealed in the farmyard ahead of the hovering
Bushranger decides to take a shot at the hovering Bushranger:
Unfortunately
they miss and the port gunner finishes them off:
The
starboard gunner's aim is not what it could be, but he eventually finishes off
the remaining VC behind the hedge blocking the advance of the second Australian
platoon:
The two
Centurions behind the barn advance towards their objective, mindful of the fact
that time is quickly running out. It is already 1pm. One of them triggers a VC
landmine but it fails to cause any damage:
More
trouble: Another RPG team opens fire:
And misses!
The
response from the Centurion is overwhelming:
That's a KO
for the RPG team:
At this
point the game ended because the clock had reached 1.20pm. Although in a
commanding position, the Australians had not managed to secure their objective
on time and were only 3/4 of the way across the table:
The
Australian player won on points, having managed to eliminate more units than
the VC player, but it was only a qualified victory given his failure to reach
his objective in spite of having overwhelming firepower.
In real
life, the Australians used that force to clear a front twice the width and
depth of that tabletop during the same time period. In retrospect, the idea of
lining the troops up and sweeping a broad front was the right one for that
initial advance. A spearhead assault just attracts the RPG teams like flies and
leaves them with plenty of room on the flanks to hide in.
This game
was an eye-opener for me. A classic case of hindsight: I couldn't see the logic
of a broad sweep, but having done a spearhead assault; it did not really allow
me to fully deploy my strength against a numerically inferior force. None of my
APCs saw any action, and half of my infantry were not even in the firefight.
And I am in awe of what the Australians achieved in 1969; they had very light
casualties compared to what I experienced on the tabletop. Their level of skill
and co-ordination is very impressive.
© W.S. McCallum 18 April 2014
Web site © Wayne Stuart McCallum 2003-2017