by W.S. McCallum
Tet 1968
has proven to be an ugly surprise for the Free World with the ancient
capital of Hue being taken over in a lightning assault by North Vietnamese and
Viet Cong units. On the south side of the city, the 1st Sapper Battalion has
infiltrated and is now defending this area in depth, ready for an assault by
various US Marine units thrown into the breach.
On the dawn
of 1st February 1968, the city is quiet, but this will not last for long....
Various
buildings are on fire and the effects of bombs and artillery fire have already
been experienced by the southern part of the city.
There are
no signs of movement in the streets as the sun rises. Civilians have fled and
the VC have gone to ground, not wishing to attract attention from US air
support.
The VC are
expecting an American riposte from the MACV compound....
These empty
streets are soon to be full of action...
The Game
This
particular corner of Hue’s huge MACV compound is a hive of activity as the
Marines are marshalled to clear the surrounding blocks.
In this
sector of the assault, they have armoured support from 2 of the 4 M48s deployed
on 1st February 1968.
House
clearance proceeds from house to house, with one advance squad and tank working
southwards and another advance squad and tank working westwards.
They have
an eerie feeling that they are being watched, but the VC Sappers lurking in the
shadows do not reveal themselves...
A third
squad slips out of the compound and starts working its way through the urban
maze towards the south-west.
More units
roll out - there’s a lot of movement, but where are the Cong?
The feeling
of being watched persists...
The M48s
advance cautiously, expecting an RPG attack at any moment...
The Marine
squad clearing in-between the streets keeps moving forward, expecting to draw
fire from every new obstacle in their path.
The urban
maze is so big that another squad is thrown in to clear houses.
Where's
Charlie?
The units
advancing westwards are getting increasingly edgy too.
The units
advancing on the southside are also getting jumpy.
The Sappers
are showing great fire discipline as the Marines approach ever closer...
They choose
their moment well, waiting until an M48 is right beneath them.
And then
they open fire: The RPG team KOs the tank straight away.
The US
Marines in support take cover at street level in the shelter of the buildings
whilst trying to work out where the fire came from.
Meanwhile,
the units to the north keep advancing, although they are aware that the
shooting match has now started.
They too
are about to run into trouble.
An advance
team is hit by crossfire from the house in front of them and from nearby trees.
There are
no survivors.
The
Sappers’ fire turns to the Marines who were following them, who have ducked
back into the cover of a building but still sustain losses.
The Sapper
fire team in the building in front of them take the opportunity to make a hasty
retreat.
The Marines
however spot them and cut them down as they are crossing open ground.
Reinforcements
are on their way...
Seeing the
Marine units distracted by what is happening on their right flank, a Sapper
fire team on their left opens fire....
... but is
cut down by MG fire from the M48’s alert commander.
The Marines
that sought shelter in the building are finding that it is not offering as much
cover as they would have hoped: LMG and RPG rounds are now bouncing around
inside - they decide to bug out.
Even as
reinforcements occupy the now empty building in front of them.
Then the
Sappers in the trees shift fire and began raking them:
The M48
moves forward to circle around behind the Sappers in the trees, wary of the
building from which it drew rooftop fire.
The tank
then makes a turn...
...
exposing its flank to an RPG attack:
But the
shot misses! The tank commander once again opens fire with his turret MG,
taking out the RPG team:
All the
while, the Sappers sheltering under the trees keep hitting the Marines who have
taken up a forward position in the abandoned building.
They are
not happy to see the M48 come clanking around the corner of the building.
But there
is more activity on the M48’s flank:
A
recoilless rifle opens fire....
.... but
misses!
It only had
the one chance to hit its moving target. The tank, now out of line of sight
from the recoilless rifle, machine guns the Sappers lurking under the trees.
The Sappers
lose most of their men from the tank’s fire....
... leaving
just the squad NCO to run for his life.
By this
point, with less than half of the allocated area cleared, and having lost one
tank and slightly more than 20% of his Marines, it was clear that the US
commander was not going to reach his objective within the timeframe allocated,
so play came to an end. The VC commander, having lost just a small portion of
his force, was clearly going to be too difficult to dislodge without further
ground and air support.
It was a
realistic result. The outcome of the game was similar to what happened in real
life that day - the Marines had to regroup after taking heavy losses and it
took them several days to clear the area in the vicinity of the MACV compound.
I also ended my winning streak over the last 4 games that day so I now have
proof that my scenarios do not always result in me winning
© W.S. McCallum 1st October 2013
Web site © Wayne Stuart McCallum 2003-2017